Finding the Forest for the Trees | King's Country Devlog #2
Grove Keeper » Devlog
Welcome back everyone!
This is the second instalment in my devlog series. In this update, I have begun work on the game in a new project and have the unit selection system working, as well as the tree mechanics mostly figured out. It was a productive week, despite a severe lack of time allocated to the project.
Thanks for following.
Billy Green Games
Get Grove Keeper
Grove Keeper
A top down, real time strategy game where you control a forest, defending it against increasing levels of enemies.
Status | Prototype |
Author | BathtimeBill |
Genre | Strategy |
Tags | Fantasy, Prototype, Real time strategy, Singleplayer |
More posts
- On the Road to PAX Rising | Grove Keeper Devlog #10Sep 25, 2023
- How I Made My Game Fun Again | King's Country Devlog #9Jul 13, 2023
- Marching Onwards | King's Country Devlog #8Jun 05, 2023
- New Units, New Abilities - King's Country Marches OnMay 24, 2023
- How I Fixed a Game Breaking Bug | King's Country Devlog #7Apr 24, 2023
- This Bug is Killing Me | King's Country Devlog #6Mar 17, 2023
- Upgrades and Abilities | King's Country Devlog #5Feb 24, 2023
- Implementing Combat and Basic UI | King's Country Devlog #4Feb 10, 2023
- Bringing Life to the Forest | King's Country Devlog #3Feb 03, 2023
Leave a comment
Log in with itch.io to leave a comment.